noobkt.blogg.se

Total war rome 2 difficulty effects
Total war rome 2 difficulty effects













total war rome 2 difficulty effects

Tier III and IV Toutatis temples now give correct +4 bonus to Celtic cultural influence.Improved Heat Haze effects in battle when distortion effects are enabled in Mac versions.Fixed erroneous unit banner shadows on Mac during battle, which looked like black crosses, and could fill the screen when zoomed in.Fixed a bug where the game would not launch in windowed mode, and stalled before the legal screen on certain iMacs.Fixed a crash when changing the Unlimited Video Memory option while in battle on Mac.Fixed some unintentional motion blur while looking at the sky in battles on Mac.The difficulty slider on the faction selection screen will now set the difficulty correctly in the Mac App Store version of the game.Fixed a bug where preferences including campaign difficulty were not being saved correctly in the Mac App Store version of the game.Optimised campaign memory usage in the Mac App Store version of the game, by loading less campaign character / general models into campaigns where they are not needed.Increased the default screen resolution aspect ratio from 4:3 to 16:9 on Mac.

total war rome 2 difficulty effects

Improved the games automatic detection of graphics settings based on Mac hardware.Texture quality is now based on the available memory on the machine instead of the graphics settings selected.

Total war rome 2 difficulty effects Patch#

  • Audio mods will need to be updated from Patch 17 forward, to support Wwise v2014.1.3 a guide and example can be found here:.
  • Total War: ROME II - Emperor Edition – Patch 17 Technical and Performance Issues

    total war rome 2 difficulty effects

    1 Total War: ROME II - Emperor Edition – Patch 17.Game has great potential, and deserved a much better grade than 7,5. I believe with some more development time, such issues that effect framerate or technical problems could be adressed, releasing a more polished game.

    total war rome 2 difficulty effects

    In conclusion, game looks innovative in some fields but also lacking in some. Once you get into battle, you get in the mood, you feel as if you are at a theater showing war and this is achieved by the amazing sounds in game, including warcries, shouts, soothing campaign map music. I don't even feel the need to comment on sound. I can't comment on unit animations and graphics because i have to play the game on medium-high graphics. Only those 3D portraits seem to be draining a lot of framerate and i wish there was a way to turn them off into 2D portraits. At high difficulty, it's really difficult to send an army and expect it to raze its enemies without agents accomponying them. Still, AI has some glitches that needs to be worked on, doing stupid things. Game difficulty is just right on harder levels. Unit frames, while alienating at first, is really awesome and gives a unique Romeish feeling. However, tactical map is extremely useful and game is rewarding if you use strategical movement. Units do not have different skins and are all the same in a single unit. Game is not as rich as Shogun animation wise in combat. Still the amount of time you wait for while ending turn is ridiculous, can go up to three minutes.Ĭombat map is a step backwards compared to Shogun 2. Agents, while looking useless at the first glance, are vital to keep you in the game. Random events and province system make the game more engaging. As we all know, there is the combat and the campaign map feature in Total War games.Ĭampaign map is a great leap forward compared to Shogun 2. I can only assume that the same engine is used with Shogun 2, considering there are too many similarities. By Hakkology | Review Date: SeptemLong awaited Rome: Total War 2 has come out !















    Total war rome 2 difficulty effects